task oriented

hey there little buddy

After more than a few of days marinating, I want to put together a top 3 features list for a level editor for WLDiG. This will be an important part of the loop; these little 2D levels will live in paintings that the player hangs in the 3D world, and provide them a bit of ownership over the space. Keep in mind that I already have a small-but-working prototype for what it looks like to have 3D worlds with 2D worlds within them (that can record themselves and loop back!).

short loop of 3d/2d world

Alrighty, so thoughts:

Okay, so nothing too crazy right? Just a custom editor, that produces levels with objects that loopback, and looks like one of the more beloved Nintendo franchises. Easy. 🥲

feature lifts

Here I'm just going to brainstorm a list of stuff for myself for when I get back home:

diorama/levels

editor

painting loop

lorem notesum (miscellany)