list actually

ooh look a shiny

As you may have noticed, I got a little distracted by new shiny gameplay/theme-related ideas last blog entry. So here's a more practical to-do list for myself to follow.

painting loop & editor

Game loop and steps:

Canvas:

Game loop and steps:

that'll do

Eesh, that looks like a lot of stuff. I think for now I'll focus on introducing the level editing to the procedural generation step. Then figure out the ink-based activity that the player will be doing in the 2D level, heh.